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Meta & it's wearables
Scratch the Surface with AI & AR

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Hey, it’s Kushagra. Welcome to this week’s AtlasMoth drop.
Glasses that vibe? Meta’s got ‘em. Not just specs, these are tools, teammates, and tech that feel.
This week, we’re stepping into the world of Ray-Ban Meta and Orion, where AI meets your face, AR meets your flow, and your world becomes the UI.
From real-time chords to recipe cues, voice-to-vision prompts to habit hacks, these wearables are ditching the screen and dialing into you.
Let’s break down how Meta’s building a post-phone future where tech hears you, sees you, and vibes like it knows your next move before you do.
What excites you most about AI + AR wearables like Ray-Ban Meta or Orion? |
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Vibing While DesigningThis track gave me a serious boost—check out ‘Ships In the Night’ by Mat Kearney🎵 |
A Bold Look Ahead
Ray-Ban Meta and Orion? Yeah, the view’s bright. And bold.
At Meta, they’re not just making tech. They’re shaping how folks link up. Think less flat screens, and more real feels. With AI and AR in the mix, things can change quickly.
Ray-Ban Meta? Looks like the OG Wayfarers feel light, too. But they do a lot more:
Talk to it, get quick answers
Snap pics
Drop a text
Take a call
Drop beats
Go live
All hands-free. Just vibe.
Now flip to Orion's ten years in the lab, and it shows.
These smart specs? They see what’s in front of you: a pan, a fridge, a piano, and boom, they guide you:
“Here’s what chord to hit next.”
“Here’s what to cook with what you got.”
No phone in hand. No screen to scroll. Just help in your world, in real time.
But what makes this rad? The minds behind it.
So Meta asked the crew: “What fires you up about wearables + AI + AR?”
Their takes? Super raw, super real. From city inspiration to big leaps in access for all, it’s clear: this space isn’t just smart, it’s got heart.
We’re lit, and it’s way past phones now.
Josh leads the squad at Meta for all things AR and wearables. As VP of product design, he’s the one shaping how tech feels real, not just smart. His work? All about gear that helps folks link up, vibe more, and feel close, no screen needed.

Meta glasses
“Orion brings tech to the now so you can just be you.” - Josh
Josh To, head of AR and wearables design at Meta, is not just building gear; he’s shaping the next wave of how we click with tech.
For years, comps got fast, smart, and slick. But us? We’re still the same at heart. Sure, drip and screens changed, but how do we move, talk, and feel? That’s old school.
So when tech shows up in stuff we wear like specs or bands, it’s got to fit us, not just in size, but in soul. That’s the real test: tech that gets us, not tech we gotta get.
That’s the North Star for Josh and the team at Meta.
Phones? Yeah, they’ve ruled for a while. Billions tap ‘em daily. They’re sharp, fast, and human in a lot of ways. They feel right in the hand. A tool made for touch.
But here’s the thing, phones still miss a lot.
They don’t see what you see.
They don’t hear what you hear.
They don’t vibe with your nod, glance, or wave.
They chill in your bag while life goes on.
Orion flips that.
It brings the power of Comp right here. Right now. You move how you move, tap, swipe, point, and Orion knows. It seems with cams. It feels like EMG. It vibes with how you roll.
No need to learn a whole new way to use it. No stress. Just tech that works with you.
And that? That’s huge.
But it doesn’t stop there. When you blend that smooth, real-world feel with Meta’s brainy AI (like Llama)? You don’t just get new tools, you get a whole new way to live, move, work, and link up.
This ain’t just post-phone.
This is the next level.
As Josh and the crew keep building Orion, here’s what’s got him hyped to dive into:
How can we boost your brain so you don’t forget the good stuff?
Can we help folks build strong habits and hit goals with less stress?
Can notifs keep you in the loop without pulling you out of life?
Big questions. Real impact. And all with tech that vibes with you.
No More Just Screens. It's Time for Real Space.
- Michelle P.
Michelle P. leads the squad at Meta, shaping the full look, feel, and vibe of their wearables. From the first sketch to the launch-day glow-up, she’s in it.
Wearables like Ray-Ban Meta and Orion let us flip the script on how we live day-to-day. We can now make things that feel real, useful, and just plain dope.
Phones had their time. Flat screens, app grids, and pop-up menus are great on a couch. But when folks are out in the world? That box vibe falls short.
We move through space. We read rooms. We catch the light, touch stuff, and feel things. So now, design’s got to step up.
Think of it like this:
City maps guide you. A well-placed bench invites a pause. A sick app layout makes you swipe just right. Same thing now but with AR. With the world.
The new UIs? They blend with light, color, and vibe from your world. They live in your world and know just when to pop when you need them to.
Meta’s goal? Build gear that hits on all the feels, sight, sound, and touch, and makes life smoother and warmer. Tasks get done faster. You smile more. You feel more. It’s not just what you see. It’s what you feel.
Good Design = Design for All - Tizzy A.
Tizzy runs content and access at Meta. She's here to make sure wearables work for everyone.
“With Ray-Ban Meta, someone who can’t see well can just say, ‘Hey Meta, what gate am I at?’ and boom, they get help through the glasses in real-time.”
Sound wild? It’s real. A voice, a lens, and a vibe. All thanks to a link-up with Be My Eyes, where blind users can call a sighted person just with a voice cue, and get live help.
This ain’t tech for “some people.” It’s tech that helps all.
Like curb cuts on streets: made for wheels, but great for strollers, carts, heels, and even skaters.
Same rule here: when we build for those with needs, we make it better for everyone.
Caption tools? Help folks with hearing loss and new readers.
Translations? Great for those who don’t speak the main lingo.
Clean UI? Helps anyone with ADHD or brain fog.
And when AR kicks in? It's game-changing.
Someone who can’t move their arms could still look, pinch, choose all with eye gaze, and use a wristband. No phone. No fuss. Full life.
30 Minutes Can Save YouGreat design doesn’t happen alone. One session can save you 10+ design iterations later. |
In Short?
No more stuck-on-screen life
Wearables that feel like you
Tools that don’t just work, they care
Design that lifts all, not just some
This is the new era. And it’s just the start.
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